Browsing all articles by Ryan DiGiorgi.

The Legend of Zelda

Everyone who’s already played Legend of Zelda raise your hand. Okay, looks like roughly everyone. Just to make sure, though, raise your hand if you’ve never played Legend of Zelda. Right. I’ll put my hand down now. Here’s the thing. While I’m proud to call myself a gamer, I’ve always eschewed the title of “hardcore […]

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Sam & Max Hit The Road

Regular JGR readers may remember that my genre of choice is the good ol’ adventure game, with the pointing and the clicking and the fun for the whole family. I’ve played a lot of great ones and more than a few terrible ones, but when asked for my favorite, I continuously return to the first […]

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Zombies Ate My Neighbors

I could write an entire feature on the history of LucasArts, from their standard-setting creative and technical innovations, to their pitiful degradation into the Star Wars Game Assembly Line. I mean they’re not even developing those things in-house any more. But that’s probably better suited for a Grim Fandango review. Suffice it to say that […]

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Star Trek: 25th Anniversary (NES)

As a compliment to his recent review of Star Trek: 25th Anniversary for the PC, the J Man asked that I aim my laser-precision reviewing skills at the Nintendo game of the same title. I pointed out that since he had played both games, his opinion would hold more weight than mine. But a few […]

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Leisure Suit Larry 7: Love for Sail

By the time the mid-1990’s rolled around, the adventure game genre was beginning its decline. Back when computers were exclusively for geeks, it’s no surprise that cerebral games with irreverent humor topped the sales charts. But as the PC began to sneak into the home of “John Q. AOL”, it became much more profitable to […]

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Leisure Suit Larry 6: Shape Up or Slip Out!

Leisure Suit Larry 3 was the ideal blend of story, humor, and challenging puzzles. Its sequel, Larry 5 (creator Al Lowe skipped part 4) introduced Larry to the now-familiar Sierra icon interface as well as greatly improved VGA graphics, full midi score, and even some digital audio samples. Too bad the game itself was a […]

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