Browsing all articles in DOS.

BioForge

BioForge
3.5

Here’s one that may or may not be familiar to classic adventure gamers. BioForge is a sci-fi quest that places you as an amnesiac character who wakes up in a futuristic prison cell. I know what you’re thinking, I can stop because you’ve heard this one before. Well, the catch this time is that you’ve [...]

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The Terminator: 2029

The Terminator: 2029
2

For a while, Terminator games were a hot property. Bethesda Software, before they became better-known for their Elder Scrolls/Morrowind games, had acquired what must have been very generous rights for developing a whole bevy of Terminator-licensed games. I count at least four offhand, and this DOS shooter marks the first. Terminator 2029 focuses on the [...]

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Doom

Doom
4.5

If you really want to blow a 90s gamer’s mind, tell them you’ve never played Doom. I’m not that old, but I still have trouble comprehending that there’s an entire generation of gamers that grew up well after Doom waved goodbye to the store shelves of Babbages and Software Etc. Not only that, there are [...]

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William Shatner’s TekWar

William Shatner’s TekWar
1

TekWar doesn’t have much of a legacy attached to it, good or bad.  You’ll most likely find it slumming around the bottom tier of review scores, and otherwise left completely unmentioned.  I, budding game archeologist that I try to be, decided to see if any of this was actually warranted. Some of its purported ideas [...]

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Defcon 5

Defcon 5
3.5

In the far future, deep-space mining has become a way of life. As frontiersmen journeyed out into the great unknown, the Tyron Corporation scored a very lucrative and exclusive security deal. Massive, fully-manned defense facilities were constructed near every mine, ready to defend the brave prospectors against any foe, from dangerous pirates, to potential otherworldly [...]

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Sentient

Sentient
2

Sentient is an interesting, albeit quirky game released for the PC and Playstation. It’s certainly a high-concept title – its developer has taken a huge risk by centralizing the gameplay around a system that has never been thoroughly tried before. In this case, the game features character-driven gameplay, and an extensive dialogue structure, which allows [...]

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