Browsing all articles in DOS.

Police Quest II: The Vengeance

In Police Quest 2, Jim Walls and Sonny Bonds make their respective returns, two years after Sierra’s release of the original. In this episode, Walls focuses on that eternal emblem of police the world over – the homicide detective. It’s the job that’s a goal for many, the most glamourized in the media, and here […]

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The Terminator: Future Shock 

The Terminator: Future Shock

Bethesda’s first fully 3D Terminator game does just about everything right – except for SkyNet’s blasted cheating.

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Police Quest (VGA Remake)

Games aren’t usually remade, professionally, by their original companies. I assume for those that are, the reasons are similar to remakes in the movie industry – the original didn’t sell as well as the studio felt the story and material should have, the director’s vision was hampered by technology or budget constraints at the time, […]

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Police Quest: In Pursuit of the Death Angel

Police Quest represents an interesting experiment in changing what adventure games were all about. Previously Sierra, and others, had focused on creating these interactive adventures out of cartoonish, comedic properties from the minds of some very creative writers and designers. Police Quest still attempted to be a fun adventure, but also wanted to nail down […]

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LIfe and Death

I’ve always been interested in the versalitity of video games. Things like computing power, interfaces, graphics, have no inherent purpose to them – they are defined entirely by what the programmers choose to create. And so, while the capabilities afforded to game programmers can make engaging fantasy worlds, they can just as easily be turned […]

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Star Trek: 25th Anniversary

To commemorate the anniversary of Star Trek’s first appearance on television (I’ll let you guess which anniversary), Interplay created a series of classic adventure stories packaged in this game. It should be noted that the DOS version shares little with the NES version, and less with the Game Boy version, so you can expect unique […]

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