What can I say about Doom that hasn’t already been said? Well, I try with about 2200 words or so.
In the far future, deep-space mining has become a way of life. As frontiersmen journeyed out into the great unknown, the Tyron Corporation scored a very lucrative and exclusive security deal. Massive, fully-manned defense facilities were constructed near every mine, ready to defend the brave prospectors against any foe, from dangerous pirates, to potential otherworldly […]
Sentient is an interesting, albeit quirky game released for the PC and Playstation. It’s certainly a high-concept title – its developer has taken a huge risk by centralizing the gameplay around a system that has never been thoroughly tried before. In this case, the game features character-driven gameplay, and an extensive dialogue structure, which allows […]
I like to consider myself a film buff, or at least a film buff in training. When I was first beginning my education in the ways of cinema, I avoided movies that were either obviously crap or just didn’t hold my interest. Recently, however, I’ve found it useful to take a “quantity over quality” approach […]
System Shock didn’t receive much public or critical notice when it was released, probably because it came right on the heels of Doom’s stranglehold on the market. Its choice of using a first-person interface had critics drawing unfair comparisons to Doom, and its complexity prevented gamers from the same pick-up-and-play enjoyment of its demon-blasting competition. […]