Browsing all articles tagged with detective.

KGB (Conspiracy)

If you’re no stranger to adventure games, then you’re probably aware of a little subset of spy games that exist. Codename: Iceman or Spycraft come immediately to mind. This makes sense, as the adventure game offers a good opportunity for interactive globe-trotting, clever gagets, and quick-thinking espionage. You’ll get most of that with Cryo’s KGB […]

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Daryl F. Gates Police Quest: Open Season

Police Quest 4 seems to be an attempt to re-imagine the Police Quest franchise. Admittedly, I was getting a little tired of Sonny Bonds, his endless department transfers, and his ex-prostitute squeeze. Yet it also comes with the departure of Jim Walls, just when I felt he was getting good. I do not know the […]

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Sam & Max Hit The Road

Regular JGR readers may remember that my genre of choice is the good ol’ adventure game, with the pointing and the clicking and the fun for the whole family. I’ve played a lot of great ones and more than a few terrible ones, but when asked for my favorite, I continuously return to the first […]

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Police Quest 3: The Kindred

The first two games in the Police Quest series, while certainly enjoyable in their own ways, seemed to be struggling to find their place. Through a combination of meager writing and some failed ideas, they never entirely attained the goal of being either an entertaining police drama, or a realistic police simulator. They were basically […]

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Police Quest II: The Vengeance

In Police Quest 2, Jim Walls and Sonny Bonds make their respective returns, two years after Sierra’s release of the original. In this episode, Walls focuses on that eternal emblem of police the world over – the homicide detective. It’s the job that’s a goal for many, the most glamourized in the media, and here […]

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Police Quest (VGA Remake)

Games aren’t usually remade, professionally, by their original companies. I assume for those that are, the reasons are similar to remakes in the movie industry – the original didn’t sell as well as the studio felt the story and material should have, the director’s vision was hampered by technology or budget constraints at the time, […]

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