Browsing all articles tagged with lightgun.

Gotcha: The Sport

Gotcha: The Sport
3.5

Gotcha! is another name for the “Assassins” game of college dorm fame. The major difference is that, instead of using wadded balls of paper to take out your mark, you use paintball guns. This concept alone was apparently enough for Universal to make a movie entitled Gotcha! It stars Anthony Edwards as a kid who [...]

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T2: The Arcade Game

T2: The Arcade Game
4.5

As regular readers of the site know, when the reviews start lagging, it’s time to break out a Terminator game. I’ve been saving this one for just such an occasion. The actual arcade game was one of my favorites for about four straight months (whenever I could go to the mall) and for long after [...]

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Lethal Enforcers II: Gun Fighters

Lethal Enforcers II: Gun Fighters
2.5

If you’re going to do a sequel to a famous arcade gunslinger, setting it in the American Old West makes a fair amount of sense. This is the same formula as the original Lethal Enforcers, with a coat of Western paint that apparently makes the violence more palatable – this one skates by with an [...]

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Chiller

Chiller
0.5

I got the digital equivalent of a letter slipped under the door after I reviewed Blood, telling me that if I wanted to see the most disturbing game ever made, I needed to check out Exidy’s arcade release Chiller. Now I don’t get a lot of these, so it had a little more credibility, but [...]

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Lethal Enforcers

Lethal Enforcers
3

Lethal Enforcers is such an obvious spawn of 70′s – 80′s’s crime drama cinema that I remember standing in the arcade, looking at the cabinet for the first time, and announcing “It’s about fuckin’ time!” The first scene in the game is the robbery of a bank that looks exactly like the one from Heat [...]

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Hogan’s Alley

Hogan’s Alley
3

Hooooooooogaaaan! Okay, this game is completely unrelated to Hogan’s Heroes. In fact, if memory serves, Hogan’s Alley was a training course used by the FBI. A Hollywood-style set was built, and cardboard cutouts of bad guys and innocents would pop up from windows and alleys. The agent in training had to make split second decisions [...]

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